Commit 711d110d authored by Michele Bosi's avatar Michele Bosi

vl_Vivid.smartFog -> vl_Vivid.fog

parent bcf932ea
......@@ -451,9 +451,9 @@ public:
fog->setDensity( 1.0f ); // Only used with Exp & Exp2 mode
// uniforms
mFogMode = new Uniform( "vl_Vivid.smartFog.mode" );
mFogMode = new Uniform( "vl_Vivid.fog.mode" );
mFogMode->setUniformI( 0 ); // 0=OFF, 1=Linear, 2=Exp, 3=Exp2
mFogTarget = new Uniform( "vl_Vivid.smartFog.target" );
mFogTarget = new Uniform( "vl_Vivid.fog.target" );
mFogTarget->setUniformI( 0 ); // 0=Color, 1=Alpha, 2=Saturation
ActorCollection* actors = mVividRendering->sceneManager()->tree()->actors();
......
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