Commit 763427a8 authored by Michele Bosi's avatar Michele Bosi

Vivid: use OpenGL inside/out clipping convention

parent f9e8f3d5
......@@ -165,7 +165,7 @@ vec4 ClippingStage( vec4 color )
}
}
if ( vl_Vivid.smartClip[i].reverse == true ) {
if ( vl_Vivid.smartClip[i].reverse == false ) {
clip_factor = 1.0 - clip_factor;
}
......
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